/*
    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) 2010  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef TEXTUREDESCRIPTION_H
#define TEXTUREDESCRIPTION_H

#include <set>
#include <string>

#include "BaseTypes.h"

class TextureDescription
{
   protected :

      struct sprite
      {
         unsigned int _id; //The sprite ID 
         float2 _bl;
         float2 _tl;
         float2 _tr;
         float2 _br;

         bool operator() (const sprite & ilhs, const sprite & irhs) const
         {
            return ilhs._id < ilhs._id;
         }

         bool operator< (const sprite & irhs) const
         {
            return _id < irhs._id;
         }

      };

   
   public :
      
      TextureDescription(const std::string & iTextureFileName);

      ~TextureDescription();

      void getTexCoord(const unsigned int & iID, float2 & oBL, float2 & oTL, float2 & oTR, float2 & oBR) const;

   protected :

      std::set<sprite> _sprites;
};

#endif // TEXTUREDESCRIPTION_H
